Icebreakers

An icebreaker is a facilitation exercise intended to help a group to begin the process of forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other. They often focus on sharing personal information such as name, hobbies, etc.

Examples of these kinds of facilitation exercises include:

They are particularly popular in the university setting, for instance among residents of a dormitory hall or groups of students who will be working closely together, as orientation leaders, perhaps, or peer health educators.

More advanced icebreaker activities will also prepare the group for its assigned activities. For example, if the team's objective is to redesign a business process such as Accounts Payable, the icebreaker activity might take the team through a process analysis including the identification of failure points, challenging assumptions and development of new solutions - all in a simpler and "safer" setting where the team can practice the group dynamics which they will use to solve the assigned problem.

Examples of these kinds of facilitation exercises include:

Icebreaker activities are often perceived as a waste of time in corporate settings. They are criticized as being conducted for the benefit of the facilitator (learning names) rather than for the benefit of the participants (relevance to the team's assigned task).

 

Copyright (c) 2008 EducationalCounsulting.ca.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
Free Documentation License".